#include <list>
#include <stdio.h>
#include "UI_Lib.h"
#include "UI_types.h"
#include "IUI_Border.h"
#include "IUI_Renderer.h"
#include "IUI_Font.h"
#include "CUI_CoordSys.h"
Go to the source code of this file.
Classes | |
| class | CUI_Frame |
| The base class for UI elements. More... | |
Defines | |
| #define | UI_INACTIVE 0x0001 |
| this frame is not active | |
| #define | UI_DISABLED 0x0002 |
| this frame is disabled | |
| #define | UI_HOVER 0x0004 |
| cursor is hovering over this button | |
| #define | UI_CLICKED 0x0008 |
| this button is being clicked on | |
| #define | UI_SELECTED 0x0010 |
| this button is currently selected by key input | |
| #define | UI_VERTICAL 0x0020 |
| progress bar should be vertical | |
| #define | UI_SQUEEZE 0x0040 |
| squeeze or crop the shader into the bar | |
| #define | UI_INVERT 0x0080 |
| invert the bar (right->left or top->bottom) | |
Variables | |
|
GLGUI_ENTRY typedef std::list< CUI_Frame * > | FRAMELIST |
Original Author: Scott Franke sfranke@gljournal.org
Creation date: 10 Mar 2000
Purpose: CUI_Frame: The basic element of the UI.
1.3.4