#include <list>
#include <stdio.h>
#include "UI_Lib.h"
#include "UI_types.h"
#include "IUI_Border.h"
#include "IUI_Renderer.h"
#include "IUI_Font.h"
#include "CUI_CoordSys.h"
Go to the source code of this file.
Classes | |
class | CUI_Frame |
The base class for UI elements. More... | |
Defines | |
#define | UI_INACTIVE 0x0001 |
this frame is not active | |
#define | UI_DISABLED 0x0002 |
this frame is disabled | |
#define | UI_HOVER 0x0004 |
cursor is hovering over this button | |
#define | UI_CLICKED 0x0008 |
this button is being clicked on | |
#define | UI_SELECTED 0x0010 |
this button is currently selected by key input | |
#define | UI_VERTICAL 0x0020 |
progress bar should be vertical | |
#define | UI_SQUEEZE 0x0040 |
squeeze or crop the shader into the bar | |
#define | UI_INVERT 0x0080 |
invert the bar (right->left or top->bottom) | |
Variables | |
GLGUI_ENTRY typedef std::list< CUI_Frame * > | FRAMELIST |
Original Author: Scott Franke sfranke@gljournal.org
Creation date: 10 Mar 2000
Purpose: CUI_Frame: The basic element of the UI.