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CUI_Control Member List

This is the complete list of members for CUI_Control, including all inherited members.
Activate(bool active=true)CUI_Frame [virtual]
AddChild(CUI_Frame *frame)CUI_Control [inline, protected, virtual]
CUI_Frame::AddChild(CUI_Frame *frame, bool back=false)CUI_Frame [virtual]
AddClickableToList(void *voidlist)CUI_Control [virtual]
Animate(double dtime, IUI_Renderer *renderer)CUI_Frame [virtual]
animation_t enum nameCUI_Frame
BringToFront(void)CUI_Frame [virtual]
CallbackFunc(int id, int numparam, void *param)CUI_Frame [virtual]
callbackfunc typedefCUI_Frame
Click(int &id, int &numparam, void **param)CUI_Frame [inline, virtual]
Convert(float &x, float &y)CUI_Frame [virtual]
ConvertFromGlobal(float &x, float &y)CUI_Frame [virtual]
CUI_Control(CUI_UI *ui=NULL, float x=0, float y=0, float x2=1, float y2=1, CUI_Frame *parent=NULL, IUI_Shader *shader=NULL, IUI_Shader *cursor=NULL, CUI_CoordSys *coordsys=NULL)CUI_Control
CUI_Frame(CUI_UI *ui=NULL, float x=0, float y=0, float x2=1, float y2=1, CUI_Frame *parent=NULL, IUI_Shader *shader=NULL, IUI_Shader *cursor=NULL, CUI_CoordSys *coordsys=NULL)CUI_Frame
DeleteChild(CUI_Frame *frame)CUI_Control [inline, protected, virtual]
DeleteParam(void *param)CUI_Frame [inline, virtual]
Drag(float x, float y, float dx, float dy, int &id, int &numparam, void **param)CUI_Frame [inline, virtual]
Enable(bool enable=true)CUI_Frame [virtual]
GetAnimation()CUI_Frame [inline, virtual]
GetBorder(void)CUI_Frame [inline, virtual]
GetCoordSys(void)CUI_Frame [inline, virtual]
GetCounter()CUI_Frame [inline, virtual]
GetCursor(void)CUI_Frame [virtual]
GetFlag(unsigned long flag)CUI_Frame [virtual]
GetFont(void)CUI_Frame [inline, virtual]
GetFrameID(void)CUI_Frame [inline, virtual]
GetParent(void)CUI_Frame [virtual]
GetRect(v4_f rect)CUI_Frame [virtual]
GetShader(void)CUI_Frame [virtual]
GetToolTipFrame()CUI_Frame [inline, virtual]
GetToolTipText()CUI_Frame [inline, virtual]
IsClickable()CUI_Control [inline, virtual]
IsControl()CUI_Control [inline, virtual]
IsDraggable()CUI_Frame [inline, virtual]
IsOwnedByUI()CUI_Frame [inline, virtual]
m_animationCUI_Frame [protected]
m_callbackFuncCUI_Frame [protected]
m_coordsysCUI_Frame [protected]
m_countCUI_Frame [protected]
m_counterCUI_Frame [protected]
m_cursorCUI_Frame [protected]
m_flagsCUI_Frame [protected]
m_fontCUI_Control [protected]
m_frameIDCUI_Frame [protected]
m_framesCUI_Frame [protected]
m_oldFadeCUI_Frame [protected]
m_ownedByUICUI_Frame [protected]
m_parentCUI_Frame [protected]
m_shaderCUI_Frame [protected]
m_toolTipFrameCUI_Frame [protected]
m_toolTipTextCUI_Frame [protected]
m_uiCUI_Frame [protected]
m_xCUI_Frame [protected]
m_x2CUI_Frame [protected]
m_yCUI_Frame [protected]
m_y2CUI_Frame [protected]
Move(float x, float y, float x2, float y2)CUI_Frame [virtual]
Move(float x, float y)CUI_Frame [virtual]
ProcessKey(unsigned long key)CUI_Frame [inline, virtual]
Render(double dtime, IUI_Renderer *renderer)CUI_Frame [virtual]
RenderBackground(double dtime, IUI_Renderer *renderer)CUI_Frame [virtual]
RenderChildren(double dtime, IUI_Renderer *renderer)CUI_Frame [virtual]
RenderStart(double dtime, IUI_Renderer *renderer)CUI_Frame [virtual]
ResetCounter(bool count)CUI_Frame [inline, virtual]
Save(char *filename)CUI_Frame [virtual]
Save(FILE *file)CUI_Frame [virtual]
SetAnimation(animation_t anim)CUI_Frame [inline, virtual]
SetBorder(IUI_Border *border)CUI_Control [inline, protected, virtual]
SetCoordSys(CUI_CoordSys *coordsys)CUI_Control [inline, protected, virtual]
SetCursor(IUI_Shader *cursor)CUI_Frame [virtual]
SetFlag(unsigned long flag, bool set)CUI_Frame [virtual]
SetFont(IUI_Font *font)CUI_Control [inline, virtual]
SetFrameCallback(callbackfunc func)CUI_Frame [inline, virtual]
SetFrameID(unsigned long id)CUI_Frame [inline, virtual]
SetOwnedByUI()CUI_Frame [inline, virtual]
SetParent(CUI_Frame *frame)CUI_Frame [virtual]
SetShader(IUI_Shader *shader)CUI_Frame [virtual]
SetText(const char *text)CUI_Frame [inline, virtual]
SetToolTipFrame(CUI_Frame *frame)CUI_Frame [inline, virtual]
SetToolTipText(char *text)CUI_Frame [virtual]
SetToRange(IUI_Renderer *renderer)CUI_Frame [virtual]
SetUI(CUI_UI *ui)CUI_Frame [inline, virtual]
TestHit(float x, float y)CUI_Frame [virtual]
UI_FADELINE enum value (defined in CUI_Frame)CUI_Frame
UI_FADESIN enum value (defined in CUI_Frame)CUI_Frame
UI_NONE enum value (defined in CUI_Frame)CUI_Frame
~CUI_Control()CUI_Control
~CUI_Frame()CUI_Frame [virtual]

Generated on Mon Sep 29 23:07:03 2003 for glGUI by doxygen 1.3.4