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UI_types.h File Reference

Global types used in glGUI. More...

#include <assert.h>
#include <math.h>

Go to the source code of this file.

Defines

#define NULL   0
#define true   1
#define false   0
#define MIN(x, y)   ( (x) < (y) ? (x) : (y) )
#define MAX(x, y)   ( (x) > (y) ? (x) : (y) )
#define FloatToInt(a, b)   *a = (int) floor((b))

Typedefs

typedef float v2_f [2]
 2 float vector

typedef float v3_f [3]
 3 float vector

typedef float v4_f [4]
 4 float vector

typedef v2_fv2_fp
 pointer to a 2 float vector

typedef v4_fv4_fp
 pointer to a 4 float vector

typedef int v4_i [4]
 4 unsigned int vector

typedef v4_iv4_ip
 pointer to a 4 unsigned int vector


Detailed Description

Global types used in glGUI.

Original Author: Scott Franke sfranke@gljournal.org

Creation date: 29 Feb 2000

Purpose: Might need more #ifdef's for different platforms


Generated on Mon Sep 29 23:07:03 2003 for glGUI by doxygen 1.3.4