| BeginRendering(double dtime)=0 | IUI_Renderer | [pure virtual] |
| ClearBuffer(bool clearDepth, bool clearColor, float depth)=0 (defined in IUI_Renderer) | IUI_Renderer | [pure virtual] |
| CreateTexture(int width, int height, int filtering, bool renderable)=0 | IUI_Renderer | [pure virtual] |
| EndRendering()=0 | IUI_Renderer | [pure virtual] |
| GetFade()=0 | IUI_Renderer | [pure virtual] |
| LoadTextureNew(char *file)=0 (defined in IUI_Renderer) | IUI_Renderer | [pure virtual] |
| RenderPrimitive(unsigned short type, v2_f *vlist, v2_f *texcoords, int numvert)=0 | IUI_Renderer | [pure virtual] |
| RenderToArea(float minx, float miny, float maxx, float maxy, bool restrict=false)=0 | IUI_Renderer | [pure virtual] |
| RenderToPrevArea(bool restrict=false)=0 | IUI_Renderer | [pure virtual] |
| RenderUnitQuad(void)=0 | IUI_Renderer | [pure virtual] |
| SetColor(v4_f color)=0 | IUI_Renderer | [pure virtual] |
| SetFade(float fade)=0 | IUI_Renderer | [pure virtual] |
| SetShader(IUI_Shader *shader)=0 | IUI_Renderer | [pure virtual] |
| SetTexture(int textureID)=0 | IUI_Renderer | [pure virtual] |
| UpdateTexture(int texid, int xoffset, int yoffset, int width, int height, void *data)=0 | IUI_Renderer | [pure virtual] |