BeginRendering(double dtime)=0 | IUI_Renderer | [pure virtual] |
ClearBuffer(bool clearDepth, bool clearColor, float depth)=0 (defined in IUI_Renderer) | IUI_Renderer | [pure virtual] |
CreateTexture(int width, int height, int filtering, bool renderable)=0 | IUI_Renderer | [pure virtual] |
EndRendering()=0 | IUI_Renderer | [pure virtual] |
GetFade()=0 | IUI_Renderer | [pure virtual] |
LoadTextureNew(char *file)=0 (defined in IUI_Renderer) | IUI_Renderer | [pure virtual] |
RenderPrimitive(unsigned short type, v2_f *vlist, v2_f *texcoords, int numvert)=0 | IUI_Renderer | [pure virtual] |
RenderToArea(float minx, float miny, float maxx, float maxy, bool restrict=false)=0 | IUI_Renderer | [pure virtual] |
RenderToPrevArea(bool restrict=false)=0 | IUI_Renderer | [pure virtual] |
RenderUnitQuad(void)=0 | IUI_Renderer | [pure virtual] |
SetColor(v4_f color)=0 | IUI_Renderer | [pure virtual] |
SetFade(float fade)=0 | IUI_Renderer | [pure virtual] |
SetShader(IUI_Shader *shader)=0 | IUI_Renderer | [pure virtual] |
SetTexture(int textureID)=0 | IUI_Renderer | [pure virtual] |
UpdateTexture(int texid, int xoffset, int yoffset, int width, int height, void *data)=0 | IUI_Renderer | [pure virtual] |